In this state he was easily persuaded to join Horus in rebelling against the god-emperor, and as the first battle drew near he began committing unspeakable acts. So, for context, I just finished reading "Fulgrim" and in that novel, near the end, "Fulgrim" reveals to Horus that he's actually a daemon on Slaanesh, who's been influencing the primarch since Laeran, and full-on possessing him since the Drop Site Massacre. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Fulgrim’s Frightful Presence for 24 hours. Slayer of Titans. Legends tell that Fulgrim arrived on a dying world with few resources, a world that he had reshaped into a verdant paradise by the time his sire found him. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. My question is, why/how/is Fulgrim a daemon prince? Siege Monster. Magic Resistance. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Fulgrim emits a blast of dazzling psionic light. He then makes a rapier attack. It then makes four rapier attacks and a tail attack. Consumed by vanity, this serpentine titan spends the eons in seclusion in a private paradise plane, emerging from it only to satisfy his petty whims with slaughter. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Frightful Presence. To do so, Fulgrim must be able to see the attacker and be wielding a weapon. The daemon prince has advantage on saving throws against spells and other magical effects. If the target was thrown at another creature, that creature must succeed on a DC 23 Dexterity saving throw or take the same damage and be knocked prone. It is said that the god-emperor’s twenty sons were scattered across the multiverse soon after their birth, forcing him to track them down over centuries. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is Huge or smaller, it is grappled (escape DC 23). Until the grapple ends, the target is restrained, Fulgrim can automatically hit the target with his tail, and Fulgrim can’t make tail attacks against other targets. Fulgrim is a Primarch of the Emperor's Children and a Daemon Prince of Slaanesh, He is also the Primarch's resident bishonen, well him and Sanguinius, both being very beautiful (fairly ironic really given 'ful' is the Swedish word for ugly and 'grim' is the Danish world for ugly, Fulgrim is currently possessed by a Greater Daemon who leeched off him and became more powerful and possesses four arms and a serpent like body, well, for a while, but then Fulgrim went "fuck this" and made it his bitch, and then became a daemon prince using the Daemon's form, Race: Space Marine Primarch/Daemon Prince (technically possessed by a Greater Daemon, or is a painting, or controls the Daemon, whatever the fuck it is this week), Likes: Anything he perceives will make him perfect, Dislikes: Anything he perceives beneath him, Biggest Weakness: Believes himself to be perfect, has a massive inferiority complex, Personality: Perfectionist, Lustful (he is a Slaaneshi Daemon Prince.....), Arrogant, Manipulative, Insecure, Superhuman strength, speed, durability, reactions, agility and stamina, immunity to toxins and disease, empathy, immortality, regeneration, magic, telepathy, telekinesis, soulfuck, energy manipulation (shields, blasts), reality warping, dimensional manipulation, time manipulation, Equipment: 4 daemonic blades, power armor, Telekinesis: Telekinetically attacks the opponent. A creature that succeeds on its saving throw is immune to Fulgrim’s entrancing aura for 24 hours. Fulgrim claims to have exorcised the daemon from himself, however, he was later forced to admit that he was lying when Lorgar threatened to expose his possession to the other traitor Legions. Hit: 28 (4d10 + 6) bludgeoning damage. Tail. Damned by the Blade. Take your favorite fandoms with you and never miss a beat. Innate Spellcasting. Parry. For this deed and his earlier murder of Ferus Manus, Slaanesh rewarded Fulgrim with an entire layer of the Abyss to serve as his personal pleasure garden, a retreat which cannot be accessed by any means save Fulgrim’s personal invitation. What a twist! Fulgrim uses its Frightful Presence. Hit Points 490 (28d20 + 196) Only one legendary action option can be used at a time and only at the end of another creature's turn. Fulgrim magically teleports up to 120 feet to an unoccupied space he can see. 3/day: dominate person, haste, hold monster Each creature that starts its turn within 20 feet of Fulgrim must make a DC 21 Wisdom saving throw or be charmed by Fulgrim until the start of his next turn. When the daemon prince is reduced to 0 hit points or dies, its body is destroyed but its essence travels back to its domain in the Abyss, and it is unable to take physical form for a time. Each creature of Fulgrim’s choice that is within 60 feet of Fulgrim and aware of him must make a DC 24 Wisdom saving throw or become frightened for 1 minute. Fulgrim adds 6 to his AC against one melee attack that would hit him. Sneering Strike. Hit: 26 (4d8 + 8) piercing damage. 1/day: feeblemind, power word stun. Fulgrim regains spent legendary actions at the start of his turn. Like all the Primarchs, Fulgrim was teleported away from Terra while still an infant in a Warp rift through the machinations of the Chaos Gods, who hoped to prevent the coming of the Age of the Imperium, or at least to corrupt it so that the spread of the Emperor's Order would not weaken their power or threaten their existence. Fulgrim’s weapons deal double damage to objects and structures. LOTM: Weirdmageddon Preview - Saber screams like a girl, Characters that hail from the Warhammer 40k Universe, https://legendsofthemultiuniverse.fandom.com/wiki/Fulgrim?oldid=718878. Saving Throws Dex +17, Wis +13, Cha +16Skills Acrobatics +17, Deception +16, Intimidation +16, Perception +13Damage Resistances acid, cold, fire, lightningDamage Immunities thunder, necrotic, poison; bludgeoning, piercing, and slashing damage from nonmagical attacksCondition Immunities blinded, charmed, deafened, frightened, exhaustion, paralyzed, petrified, poisoned Fulgrim can take 3 legendary actions, choosing from the options below. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Yet over time his aspirations would warp into obsession, and he sanctioned questionable experiments meant to bring his space marine sons closer to his vision of “perfection”. Each creature within a 30-foot radius of Fulgrim must make a DC 24 Wisdom saving throw, taking 84 (24d6) psychic damage on a failed save, or half as much damage on a successful one. Fulgrim’s downfall began when he found the Blade of the Laer, a cursed sword containing a daemon of Slaanesh. On a failed save, a creature is also paralyzed for 1 minute.