I was wondering if it is possible for you to make a command block spawn hostile mobs in random places in a specified area? Thanks for contributing an answer to Arqade! Here is a question that may help: Problem with multiple commands in one Command Block. Here is another: Syntax to add multiple commands to a single command block – IronAnvil Apr 20 '18 at 2:50 In your case, you could just put a button on a repeatimg command block. While working, I was thinking of how would I make a custom command that will have a variable to choose how many mobs to spawn. Now if you don’t know what this is look it up. But I don't want to use 16 command blocks. If you want a "custom shape" you can place water above the block you don't want the creeper to spawn on, just make sure the water is the top block above the block you don't want the creepers to go, now onto the initial question: separate y levels, this is easily done by using, spreadplayers 105 5 0 5 under 81 false @e[type=minecraft:creeper,distance=..3], This will teleport the creeper to the top block under y=81 however with this you can't place water 50 blocks above the platform for a custom shape anymore with water, but if your under y coord is set directly 1 block above the platform you can place string on places you don't want them to spawn, this however might be annoying since it's in the way. Despite it's name, it is also capable of spreading mobs, with the in Minecraft 1.8 newly introduced @e selector. By Jacob Cordeiro . Rain arrows in random positions within bounds? How to Summon any Cat in Minecraft Now to do most of these commands you are going to need a command block. This mod wouldn't add any new blocks, so it won't change the world generation or anything, but just commands. What is this part which is mounted on the wing of Embraer ERJ-145? “Question closed” notifications experiment results and graduation, MAINTENANCE WARNING: Possible downtime early morning Dec 2/4/9 UTC (8:30PM…. Set all chain command blocks to “Always Active” and “Conditional” and put in all the chain command blocks the following: summon zombie @a. A Kill Command in Minecraft is a command used to kill any specific type of entity. If you would want for example a creeper to be randomly summoned on one of the blocks this should work. I asked a question about that and people said no. So I want to know: Is it possible so use /summon to summon 16 Zombies at once? Summons an entity. You can write other mobs name in this, but do not leave it out, as that would spread itemframes, signs, minecarts... And that would be a mess. that wouldnt work first because i need it automated and second the eggs would run out soon because about 1,000 people are going to try the game. Mob spawner - how far do mobs need to be from the spawner for new mobs to spawn? I am making a mod which will be adding hundreds of new commands that would be useful for map makers. How do I kill mobs using /kill without them dropping loot? Why right handed circular polarization gets lagged when going through ionized plasma? By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. distance: The approximate distance the mobs should have. With this 1.11+ command, you can summon almost ANY entity in minecraft! text 4.73 KB . 1 Syntax 2 Arguments 3 Result 4 Output 5 Examples 6 History Java Edition summon [] [] Bedrock Edition summon [spawnPos: x y z] [spawnEvent: string] [nameTag: string] summon [spawnPos: x y z] JE: entity_summonBE: entityType: EntityType ActorDefinitionIdentifier Must … It’s actually quite simple to make a command in Minecraft that will summon multiple entities or mobs at once, here is the base command for you to modify and play around with: summon area_effect_cloud ~ ~-0.5 ~ {Passengers:[{id:zombie},{id:zombie}]} It won't be Really Random, but varied enough that players shouldn't spot the pattern easily. rev 2020.11.24.38066, The best answers are voted up and rise to the top, Arqade works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. This doesn't help to randomize the spawning at all. I hope this helps at least someone checking this question looking for a good answer, /spreadplayers x z distance radius false @e[type=Creeper]. dragnoz. Making statements based on opinion; back them up with references or personal experience. Good day fellow modders! How can I spawn a group of mobs within a certain radius? How does Height play into hostile mob spawns? When you have finished customizing your mob, click on the Generate Command button and then copy/paste the command into Minecraft. x z: The coordinates of where the mobs should go. This command will teleport all creepers, zombies, skeletons, and spiders to a location. Arqade is a question and answer site for passionate videogamers on all platforms. 9000 ft.) is 15,000 feet high? I'm not sure if this would fit your needs, but you could try the spreadplayers command. @e[type=Creeper]: The mob selector, the type=Creeper is very important. How does the Dissonant Whispers spell interact with advantage from the halfling's Brave trait? *EG: /spawn Mob 5 /spawn Mob 5 - This part right here will spawn the animal at your cords. 7,921 . /summon Zombie ~2 ~ ~2 {Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Zombie}}}}}}}}}}}}}}}}}, /summon Bat ~ ~2 ~ {Riding:{id:FireworksRocketEntity,LifeTime:-10,FireworksItem:{id:401},Riding:{id:Bat,Riding:{id:FireworksRocketEntity,LifeTime:-10,FireworksItem:{id:401},Riding:{id:Bat}}}}}, /summon Skeleton 402 56 -296 {DropChances:[1.0f,0f,0f,0f,0f],SkeletonType:1,Equipment:[{id:131,Count:1,tag:{display:{Name:Special key,Lore:[some lore about the key,]}}},{id:309},{id:308},{id:307},{id:397,Damage:3,Count:0,tag:{SkullOwner:dragnoz,},}],Attributes:[{Name:generic.maxHealth,Base:100}],HealF:20,CustomName:Dragnoz,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Zombie,DropChances:[1.0f,0f,0f,0f,0f],Equipment:[{id:283,Count:1,tag:{display:{Name:Goldy Wouldy Swordy,}}},{id:317},{id:316},{id:315},{id:397,Damage:3,Count:0,tag:{SkullOwner:MHF_Pig},}],Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Pig Guard,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Enderman,Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Bob,carried:46,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Blaze,Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Blazing Wrath,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Witch,Attributes:[{Name:generic.maxHealth,Base:100}],HealF:10,CustomName:Sue,CustomNameVisible:1,Riding:{id:FallingSand,Riding:{id:Zombie,Riding:{id:FallingSand,Riding:{id:Skeleton}}}}}}, /summon Bat ~2 ~ ~2 {Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat,Riding:{id:FallingSand,Riding:{id:Bat}}}}}}}}}}}}}}}}}, /summon Zombie ~2 ~ ~2 {Riding:{id:Slime,Size:-1,Riding:{id:Zombie,Riding:{id:Slime,Size:-1,Riding:{id:Zombie,Riding:{id:air,Size:-1,Riding:{id:Zombie}}}}}}}, /summon Bat ~ ~2 ~ {Riding:{id:Slime,ActiveEffects:[{Id:14,Duration:999999,Ambient:1}],Size:-1,HealF:0,Riding:{id:Bat,Riding:{id:Slime,ActiveEffects:[{Id:14,Duration:999999,Ambient:1}],HealF:0,Size:-1,Riding:{id:Bat,Riding:{id:Slime,Size:-1,HealF:0,ActiveEffects:[{Id:14,Duration:999999,Ambient:1}]}}}}}}, /summon Bat ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,HealF:0,}}}}}}, playsound mob.wither.shoot @p ~ ~ ~ 1 0.5, /summon Bat ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,}}}}}}}}}}}, /summon Zombie ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,}}}}}}}}}}}, /summon Zombie ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,HealF:0,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,Riding:{id:Zombie,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Air,Size:-1,}}}}}}}}}}}, /tellraw @p {"text":"", "extra": [{"text":"Bats", "hoverEvent":{action:show_text,value:'Turn Into Bats '},"clickEvent":{"action":"run_command", "value":"/summon Bat ~ ~2 ~ {ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,HealF:0,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,Riding:{id:Bat,ActiveEffects:[{Id:14,Duration:20}],Riding:{id:Slime,Size:-1,}}}}}}}}}}} "}}]}, Bash |